Our three-year graduate program attracts advanced students seeking to further their animation knowledge and refine their production and motion design skills. Students are encouraged to explore a diverse array of techniques and tools in both theory and practice in preparation for their thesis film or project. We invite top tier guest lecturers to many of our classes to inspire our students and open doors to trajectories and pathways beyond their USC education.

Charlene Xu


Kacey Layson

Ros Fiol
Students have opportunities to collaborate across the School of Cinematic Arts divisions as well as work in partnerships with other USC students from the Thornton School of Music, the Glorya Kaufman School of Dance, the School of Dramatic Arts, the Viterbi School of Engineering and the School of Architecture to name a few. We highly encourage our majors to take advantage of the entire catalog of classes at USC during their time here.

Xiaotong Wen + Curry Tian
MFA Curriculum
Year 1
Introduction to 3D Computer Animation Design Fundamentals for Animation Studio Careers: Story to Screen Animation: The Art and the Industry Fundamentals of 2D Animation Animation Production I Fundamentals of Storytelling for Animation Cinematic Ethics Fundamentals of 3D Animation
Year 2
Animation Design and Production Animation Storyboarding Practicum Animation Pre-Thesis Seminar The Business of Animation Cinematic Storytelling for Animators
Year 3
Master's Thesis

Yawen Zheng

Alicja Jasina

Animation Electives
Students can take a variety of elective and master classes that focus on skill building and different areas of animation creation. Our faculty are accomplished digital and traditional artists and professionals from the animation industry and independent media production.
3D Animation for Motion Graphics (C4D)
2D Motion Graphics
3D Motion Graphics
Advanced Character Animation for Games
Character Design Workshop
Concept Design for Animation
Creative Development for Animation
Creative Production in Virtual Reality
Demystifying the TV Animation Pipeline
Digital Effects Animation
Digital Lighting and Rendering
Environment and Hard Surface Modeling
Experiments in Immersive Design
Live Action Integration with Visual Effects
Motion Capture Fundamentals
Organic Modeling for Animation
Pipeline and Character Modeling for Animation
Procedural Animation (Houdini)
Production Design for Animation Projection Mapping Design and Production
Real-Time Animation (Unreal Engine)
Visual Music
Visual Effects
The World of Visual Effects
For more information go to the USC Academic Catalog

Immersive Design

Yizhou Li + Dustin Reno